Journal 10My first game concept involves having the player escape from a perillous scenario, possibly one involving a lot of fire like a crash or…Mar 30, 2021Mar 30, 2021
Journal 9“Critical play means to create or occupy play environments and activities that represent one or more questions about aspects of human…Mar 24, 2021Mar 24, 2021
Journal 8“Games are a cultural medium, and like other cultural media, carry embedded beliefs within their representation systems and structures…Mar 9, 2021Mar 9, 2021
Journal 7Like many other artistic mediums, video games can give audiences vicarious experiences of both fantastical and historical experiences. How…Mar 2, 2021Mar 2, 2021
Journal 6, Glitch ArtToday, I will discussing a piece of glitched art that changes the original meaning of a classic work from history. “The term ‘glitch art’…Feb 23, 2021Feb 23, 2021
Journal 5Glitches come in all forms, usually unintended and disrupts the normal flow of a game. “The glitch has no solid form or state through time…Feb 16, 2021Feb 16, 2021
Journal 4Galloway defines a few areas that modding and countergaming can target, one of which is a game’s aesthetics. “The tendency to privilege…Feb 9, 2021Feb 9, 2021
Garry’s Mod and Source Engine MutualismAs stated by Anne-Marie Schleiner, “modders infiltrate a wealthier ‘host’ game system,” and compares the process of modding to a city rat…Feb 2, 2021Feb 2, 2021
Halo Reach is interesting when talking about game engines, for a number of reasons.What might be most interesting about Halo Reach, was that when it was added to the Master Chief Collection available on modern Xbox’s and…Jan 27, 2021Jan 27, 2021
Gameplay Journal Entry #1Despite its extremely simple premise, and despite not being a narrative-driven game, Monster Hunter: World allows for an exorbitant amount…Jan 19, 2021Jan 19, 2021